Preserved
- Triangle geometry is preserved.
- Available surface normals are preserved.
Triangle mesh repackaging for editing
Convert binary or ASCII STL triangle meshes into Wavefront OBJ geometry for use in modeling, repair, and interchange workflows. The entire conversion stays in your browser.
or browse your computer
Max 100 MB · processed locally
Your model stays on this device. Parsing, conversion, verification, and download preparation run locally in this browser.
Convert STL to OBJ when a triangle mesh from a slicer, scanner, print repository, or CAD export must open in software that prefers Wavefront geometry. The output describes the same surface with OBJ vertices, normals, and faces, making it easier to enter common mesh editing and interchange workflows. Conversion does not recover parametric CAD features, original materials, texture coordinates, object hierarchy, or missing surface detail.
Every STL facet becomes an OBJ face. The conversion does not turn triangles into quads, smooth a low-resolution surface, or reconstruct the exact curves of the original CAD model.
Binary and ASCII STL inputs both produce Wavefront OBJ text containing vertex and face records, which is easier to inspect and supported by a broad range of modeling applications.
Because STL has no MTL library, textures, UV coordinates, scene hierarchy, or reliable unit declaration, the OBJ contains geometry without fabricated materials or dimensions.
Step 1
Select a binary or ASCII .stl file, then preview its triangles, dimensions, and any explicit ASCII solid parts.
Step 2
Choose the unit and orientation assumptions for the unitless STL and OBJ formats, then keep, merge, or split detected parts.
Step 3
The exact OBJ or ZIP entries are reparsed and previewed before the verified geometry download is enabled.
Move a binary or ASCII STL into Blender, Maya, or another OBJ-friendly editor for sculpting, remeshing, decimation, separation, measurement, or visualization.
Create a plain-text mesh representation that is convenient for scripts and tools that inspect face orientation, remove duplicate vertices, close holes, or rebuild topology.
Repackage a triangle model for legacy visualization software, asset processing scripts, game tooling, or collaborators whose workflow accepts OBJ but not STL.
STL does not contain material or texture data, object names, or a defined unit. OBJ can reference those features, but conversion cannot recreate information that is absent from the STL source. The generated OBJ therefore contains the original triangle geometry and normals without invented materials.
| Property | STL | OBJ |
|---|---|---|
| Geometry | Triangle mesh | Polygon mesh |
| Materials | Not supported | Supported through MTL references |
| Best for | Slicing and 3D printing | Mesh editing and interchange |
No. Conversion changes the file structure but cannot add detail beyond the original STL triangles.
No. STL does not store materials, textures, UV coordinates, or color, so none of those absent features can be reconstructed in the generated OBJ.
Yes. Both binary STL and ASCII STL input are supported.
Yes. Most mesh editors can open the OBJ, but it remains a triangle mesh rather than an exact CAD solid.
Use the reverse converter to turn an OBJ mesh into STL output.